
- GREENFOOT ARRAYS MANUAL
- GREENFOOT ARRAYS FULL
- GREENFOOT ARRAYS CODE
- GREENFOOT ARRAYS SIMULATOR
Export the scenario as a Java applet in a JAR file with an accompanying HTML file.Execute the scenario (project) inside the IDE, either in single-step mode or run mode.Included in that power is the ability to do any or all of the following:
Greenfoot is powerful because it allows for the use of the same Java code that an advanced Java programmer would use in a major Java project. Greenfoot is fun and engaging because Greenfoot makes it relatively easy for novice programmers to create 2D games, animations, and simulations. (Note that your browser must support Java 1.5 or later for this applet to run properly.)
Flip the switch on the upper left to switch between manual operation and an oscillator. Move the Amplitude, Frequency, and Damping sliders to change the physics of the simulation. Click the Run button at the bottom and move the blue bead to activate the wave motion.
A harmonic wave simulatorĬlick here to open a page containing a harmonic wave simulator in a separate browser window (or in a separate tab on your browser).
Greenfoot provides a painless, fun, and engaging entry point for novice programmers but also supports the full power of the Java programming language for more advanced programmers. Greenfoot is also available free of charge. Greenfoot is a combination of a Java IDE that provides a class browser, compilation, interactive execution, single-step execution, a code editor, etc., on one hand and a framework for creating two-dimensional animations, games, and simulations on the other hand (see Greenfoot Home in Resources).
Scratch is not a serious programming language. The next demo is the introduction to interfaces lesson from the text book A Gentle Introduction to Object Oriented Programming with Karel J Robot where each contractor implements a Worker interface to build a part of the house. Karel J Robot is another good simulator that can used for labs (also available to educators via GreenRoom), as can any tile-based game or application. A cell can really only live or die is represented by an Actor subclass but should never be able to behave as one, ie move or rotate. The logic behind the simulation is very easy to understand and implement, and this allows the student to focus on design issues that interfaces help with. I use Conway's Game Of Life as a project for a few labs. You will see these issues clearly if you create any scaffolded exercises or simulations of your own. In many applications programmers are making use of the World/Actor mechanism (by subclassing), yet these classes often have their own unique behavior and semantics that are separate and distinct from the Actor class and are only Actors to leverage the Greenfoot World/Actor architecture. In a Greenfoot application most visible objects are Actors. Using interfaces add clarity to the design and responsibility of classes in an application. This is very useful and worth demonstrating via code completion (ctrl+.) and compiler errors. On the other hand, when working programmatically the coder will be restricted to the methods defined by the declared type ( the interface). Even if the declared type is an interface. This can be confusing as students will be able to execute (via the context menu) all methods that are in its hierarchy: Object, Actor, ASubClass, etc. Using and demonstrating interfaces will take some work though.Īnything that gets added to the world will be displayed and interacted with as it's actual type via the context menu. One huge advantage to using Greenfoot is the visualization and interactive nature of the application.